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GrandGizmo
Member
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# Posted: 5 Mar 2008 14:15
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Yeah, when that cherry breaks out on Level 20... man, that's like Christmas! 22, too! 
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GrandGizmo
Member
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# Posted: 5 Mar 2008 14:18
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Yeah, phily and Amadisdudu... All ths stuff ya'll said. That's how I do it, too. Yep. There's hot spots. I know what you're talking about. Like on Level 17 I believe. That one is hard to fine, but it's not that hard to figure out. I love that level. The one with the longish rows on left and right wings? But, my favorite level is level 20 of course.
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philywily
Member
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# Posted: 5 Mar 2008 14:25 - Edited by: philywily
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i think you mean level 18, which used to be one of my favourites also. but i hate when they place one fruit one side, and as soon as you get it, they put another one of the very opposite side. kindof like what sometimes happens on 14.
my favourites now however are 24, 15 and 17, because once you figure them out they are a lot easier than they first appear.
oh and of course the last level just because it took me so long to find a pattern and strategy to win it.
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GrandGizmo
Member
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# Posted: 5 Mar 2008 14:44
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phily, one question. Are there hot spots in level 25? I have tried to find every way possible to get the ghosts to follow me, too. Any luck? 
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philywily
Member
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# Posted: 5 Mar 2008 14:49 - Edited by: philywily
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there are literally dozens of places and ways to get the ghosts to follow you. i can think of four off the top of my head.
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philywily
Member
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# Posted: 5 Mar 2008 14:52 - Edited by: philywily
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actually sorry I think there are only 6, still that's more than most levels.
the issue with 25 though is that it is soooo time consuming. especially when you get the ghosts on the top right and left areas, and their remains won't go back to the citadel.
i have spent, waiting with a cherry, like 30mins on that one alone.
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philywily
Member
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# Posted: 5 Mar 2008 15:36
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oh and 24 can be an extremely long wait if you eat a ghost it it goes into your starting point area. i have waited, seriously, for half an hour for that one just to restart. it's one of the things i wish the makers would change: the ghosts should always be able to make their way back to the citadel within a minute.
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GrandGizmo
Member
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# Posted: 5 Mar 2008 15:37
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I know that one! I'll sit int he bottom right like that, and the ghosts circle to the top right. I already knew that one. But, the thing is how to draw them out. 30 minutes. Yep, I guess that's what it takes. I guess that's the extra hundred points or so I need to to take out amadisdudu and get number one instead of number two. I knew it was a long time. Oh well, when I'm rested... 
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philywily
Member
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# Posted: 5 Mar 2008 15:40
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yep. and it's all about the maneuvering on 25. you have to think really laterally in order to solve it and get all the ghosts.
24 is the same also, but much, much easier.
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andi_h
Member
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# Posted: 5 Mar 2008 17:51
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That's not true, andi. Not true at all. It has to do with the dots
ok gizmo, you're right. it was my fault. looks like sebi has also changed the numbers of dots that should be available for more friuts or something else was happend. now i've seen and i will try to make a new highscore ;)
cheers, andi
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McSebi
Admin
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# Posted: 5 Mar 2008 21:56 - Edited by: McSebi
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oh and 24 can be an extremely long wait if you eat a ghost it it goes into your starting point area. i have waited, seriously, for half an hour for that one just to restart. it's one of the things i wish the makers would change: the ghosts should always be able to make their way back to the citadel within a minute.
Ok, because you are the hardcore gamers, here is a version which should bring the eaten ghosts home to the citadel more quickly. Let me know if it works: Download It would be in the next release then.
@philywily: Menu->Game->Send feedback email
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philywily
Member
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# Posted: 6 Mar 2008 02:35
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okay, so as the deleted scores were not saved, all i really want to know now is if i somehow score as high as before, will they also be deleted???
also your use of the feedback section is predicated on the basis that everyone has a .mac account. I am pretty sure that not all mac users would actually have one, so perhaps you could provide an alternative means of contact? or maybe even have a specific feedback section in this forum where people could discuss such things? that's just a thought though ...
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GrandGizmo
Member
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# Posted: 6 Mar 2008 04:17
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Level 24 is pretty easy for me. I just eat the top edge and then all the top rows and bottom row corridors, and the ghosts never get you. If you wait in the bottom for awhile, you can just sit there and the cherry will come if it is going to, or other fruit. That's a good waiting spot. The ghosts never come up there. Only rarely. 
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philywily
Member
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# Posted: 6 Mar 2008 04:22
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yeah but level 24 is hard when you are trying to align all the ghosts. avoiding ghosts is dead simple, eating them all is time consuming and complicated.
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McSebi
Admin
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# Posted: 6 Mar 2008 06:48
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also your use of the feedback section is predicated on the basis that everyone has a .mac account.
How come you believe that? It only opens an email with the correct email address and subject. what email account you use is not important.
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philywily
Member
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# Posted: 6 Mar 2008 07:18 - Edited by: philywily
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well for me it opens a program that says "Welcome To Mail : you'll be guided through the necessary steps to set up your mail account" then it asks me for my .mac account name, with my real name already inserted, and asking for a password.
as I did not sign up for a .mac account when i first got a mac two years ago, consequently not having the proper program installed to open up such contact, it won;t allow me to access your email address. I have tried about 10 times through the game, and also on your contact area.
It doesn't matter now anyhow as i have revealed most of my gameplan in the other topic area, which is what I was going to write to you guys anyhow.
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philywily
Member
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# Posted: 6 Mar 2008 07:20 - Edited by: philywily
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it's like how on windows if you click on certain contact details on other websites, the program outlook will open up and have an email all ready for you. the difference is I have never signed up for the equivalent mac account, thus my frustration.
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philywily
Member
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# Posted: 6 Mar 2008 10:20 - Edited by: philywily
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oh and i have thought of two or three more suggestions I would like to contribute to the feedback section of the game:
1. if you don't manage to get eat all the ghosts after getting the blinking coin, the remaining ghosts all head for the citadel as if they are restarting themselves so as to begin their chase of you again. This is logical. However with levels containing complicated pathways, or just a long one-way path (like level 13, 14 and 19), the ghosts will often get confused, and while they may begin going one way they will often and unexpectedly turn towards the opposite direction without any notice. This is problematic if you are following them, and then suddenly they turn on you.
The most problematic situation of these uneaten ghosts however occurs at level 21, where they will get stuck in a loop in the bottom area (the area in which you start). Even if you go down to meet them they will not move. You basically have to sacrifice a life in order for them to chase you again, or alternatively get another blinking coin which unleashes them from this loop, but this means you are unable to get them that turn. This is most upsetting when you have the cherry.
2. The next feedback is only really an issue on master level, and does not occur that often. As the ghosts turn light blue after a blinking coin is eaten, it has happened occasionally that if there is a quick refresh from the citadel from one of the ghosts, and it just so happens to be the normal blue colour ghost, it is very easy to confuse the two. It is perhaps not too difficult to figure out in time, and is really only of concern in master level when you cannot see the ghost leaving the citadel.
I was wondering however if you had actually considered making the blinking ghosts and the blue ghost just slightly more contrasted in their colour scheme. A slightly darker shade of blue would help.
Alternatively if you are playing the last two levels where the blinking coin does not last that long, and your last uneaten ghost just happens to be the blue ghost, it is not always easy to tell when it turns back (even with the help of the music cue), which means you lose a life. This is particularly difficult on level 25 where you go through a connector pathway at the bottom or the top and neither you nor the ghost is visible.
Again however I must say I actually like these challenges in master level, as both these incidents can be avoided if you actually know how to play each level competently.
3. Finally, at the end of the game i have about 30 lives unused. I know it stops representing them on screen after about 20 lives or so, even though technically they are still being counted, but i was wondering if you had ever considered a points system for left over hearts, like 10 hearts at the end of the game equal a 50000 bonus, 20 hearts a 100000 bonus and so on. That's just what i would do, was kind of disappointed the first time I bulked up on hearts and didn't get anything in return.
Oh well, hope these suggestions and feedback is of some interest. Love, philywily 
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McSebi
Admin
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# Posted: 6 Mar 2008 19:06
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it's like how on windows if you click on certain contact details on other websites, the program outlook will open up and have an email all ready for you. the difference is I have never signed up for the equivalent mac account, thus my frustration.
You don't have any email program configured to run your email account or the email program you use is not configured as the standard application for email. This is the reason you get Apple Mail starting which asks for an account (which doesn't need to be a .Mac account).
Please let me know if the test version I have uploaded is good.
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philywily
Member
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# Posted: 6 Mar 2008 19:32
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oh wow! yep, the test version seems great. i just tried level 25 and all the ghosts went back to the citadel immediately. brilliant!
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philywily
Member
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# Posted: 8 Mar 2008 23:19 - Edited by: philywily
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hey mcsebi, just thought i should let you know I did a test run through the whole game you posted here, and the ghosts all work brilliantly - they all go back to citadel immediately. This is good for earlier rounds also where you would usually have some spare time to collect coins, but now it's a non-stop game where every move counts.
it only took 2 hours to complete also (probably why I didn't break 2 million), but it makes such a great difference on the final round, maybe cutting off 10-15 mins.
if i can be bothered i'll go through master mode also, but assuming the ghosts are programmed the same it should also be working well. hope that helps.
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philywily
Member
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# Posted: 9 Mar 2008 20:55 - Edited by: philywily
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master and easy mode works also.
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GrandGizmo
Member
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# Posted: 10 Mar 2008 09:07
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No email account? Dang phily! What kind of machine are you running? I've never seen a dude not have e-mail on a Macintosh computer. You don't need dot mac either. You can use Blutbottle e-mail or GMAIL. Just add it as an account to your Mail.app.
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philywily
Member
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# Posted: 10 Mar 2008 16:38
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oh, thanks grandgizmo. i've already put everything in forum so no need now.
hey do you know who this Aideee player is? they had a higher score than me on easy, so i just spent an hour beating it. they're 2nd place on my other levels also. they r very good.
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McSebi
Admin
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# Posted: 10 Mar 2008 17:59 - Edited by: McSebi
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if i can be bothered i'll go through master mode also, but assuming the ghosts are programmed the same it should also be working well. hope that helps. The code is the same for all difficulty modes.
Here is another test version: Download If you eat a super pellet, all blue ghosts will immediately come out of the citadel. You won't have to hope they will come out.
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philywily
Member
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# Posted: 10 Mar 2008 19:20
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oh wow mcsebi, that changes the whole game now! very interesting.
it makes it faster, but also particularly easy for first timers, who instead of having to maneuver and wait for all the ghosts to come out in the different levels, can now just eat a super pellet. yeah interesting idea. like on level 3 you just wait above the citadel and they all come for you. level 24 just became very easy; eat a pellet then skim the bottom row.
If this is the next version it will probably change everyone's approach to the game, but means moreover a lot of the skill in lining up the ghosts throughout each level is unfortunately lost; instead of finding hotspots or patterns in each level, all the ghosts can now be lined up when you eat a super pellet as they leave the citadel.
if this is a direct response to my feedback however, I mustn't have explained it well enough. what i was referring to in respect to the blue ghosts was if you miss catching one of them after chasing them with the super pellet, they occasionally get stuck in a loop (e.g. level 21 in your starting point) and often randomly and somewhat unpredictably make their way back to the top of citadel. if you play the game well enough however it shouldn't be a major problem.
i must say though I actually like that the ghosts come out of the citadel in intervals, even with the super pellet, as it makes it harder and more challenging to actually win. But I'm somewhat of a masochist now as to challenge myself with the game I actually play it without the sound.
But if you are trying to make the game more accessible to first time players it's actually a great idea. Maybe you could provide two versions of this within the game, or even just make this option available only on the easy level? that would bring the high scores way up.
Hope this feedback helps.
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McSebi
Admin
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# Posted: 10 Mar 2008 21:15 - Edited by: McSebi
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New test version. Blue ghosts inside the citadel don't come out all at once, but with an interval of two seconds: Download
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philywily
Member
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# Posted: 10 Mar 2008 21:55 - Edited by: philywily
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ok cool. u guys are so fast at programming!
I'll have to try this version out later though, but I must say that I think the game is already designed pretty well in this respect. Indeed overall it's pretty great - I wouldn't have spent so much time playing it if i didn't think so. I just added my earlier feedback as these were things I had thought of whilst playing the game. They are really minor issues.
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McSebi
Admin
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# Posted: 10 Mar 2008 22:08
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I wouldn't post test versions here if this wasn't a thread of advanced players. I just like to know what they think about the things I have built in.
By the way, the only programmer in our team is myself. And yes, sometimes I'm fast at programming 
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philywily
Member
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# Posted: 10 Mar 2008 22:23
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wow Im impressed. I thought there was a whole team behind pac the man. I would so love to learn how to do that sort of stuff one day. I assume it's like learning a language.
so did you actually create all the levels yourself? I've tried to create my own (quite unsuccessfully) and I must say I appreciate the levels in standard more now as being quite intelligent. Especially in their order of increasing difficulty.
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